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Reply to SwiftUI Widget not loading
Ok I finally found a workaround. It certainly is not right and should not be done this way but it works, and very well. In my case I needed 5 images and 5 texts. The widget was loading only with 5 elements. So I simply took each image and I drew text on it through UIGraphics. Doing it this way I was able to reduce the UI elements and the widget only loaded 5 elements instead of 10, showing the content.
Nov ’20
Reply to SwiftUI Widget not loading
I'm having the same issue. When my UI contains a few stacked elements the widget doesn't respond to an update, but when removing a part of the elements it does succesfully respond to reloads. My ram usage etc. is also all normal. Did you manage to solve this? Unfortunately not. I'm trying to find some sort of workaround but with no success. The only solution for now seems to be to make lighter widgets, even if it is impossible in some cases.
Nov ’20